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level design blog

Learn more about Level Design, discover the frameworks I use in my work,

and pick up some tips and tricks!

Contrast is at the core of every art form.

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From a visual contrast in a painting, to a plot twist in a novel,

to a musical cadence — contrast is the key to conveying emotions...

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Let's explore this powerful concept and see how it is used in

Level Design!

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The Teach / Feel / Tell framework is a powerful tool to create or analyze levels.

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It starts with 3 magic questions:

  • What is the level teaching to the player?

  • Which emotions is the level conveying to the player?

  • What is the level telling to the player?

Coming soon!
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Shapes not only define the playable space, they also carry meanings and can convey emotions.

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Let's look at the most basic shapes and see what they can communicate to players.

ER

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