level design blog
Learn more about Level Design, discover the frameworks I use in my work,
and pick up some tips and tricks!

Contrast is at the core of every art form.
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From a visual contrast in a painting, to a plot twist in a novel,
to a musical cadence — contrast is the key to conveying emotions...
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Let's explore this powerful concept and see how it is used in
Level Design!

The Teach / Feel / Tell framework is a powerful tool to create or analyze levels.
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It starts with 3 magic questions:
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What is the level teaching to the player?
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Which emotions is the level conveying to the player?
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What is the level telling to the player?

Shapes not only define the playable space, they also carry meanings and can convey emotions.
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Let's look at the most basic shapes and see what they can communicate to players.