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Eliot Ringeval

Level Designer
Technical Level Designer

Passionate about Level Design, Technical Level DesignLevel Architecture
Looking for opportunities starting July 2023

>>> Professional wORK <<<

Professional Projects

Habits & Moi

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> Board game for 1-4 players,   

   designed for children with disabilities

> Game Designer / Accessibility                 Designer / Programmer

Internship Project (2 months),                 working with occupational therapists

SWARMS

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> "Hyper Virtual Reality" FPS coop game
    for 2-14 players

> Game Designer / Level Designer / 
   Tech Level Designer

Internship Project (4 months),                 at Fishing Cactus (Mons, Belgium)

>>> Student Projects <<<

Student Projects

The Secret Proto-coop 

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> Asymetrical coop stealth game

   for 2 players (VR + Mobile)

> Vision Owner / Technical Level Designer /       Level Designer

> Master 1 Project (6 months)

BlackWater Crimes

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> Detective mobile game for 1 player 

> Vision Owner / Level Architect /       Gameplay Programmer

> Bachelor 3 Project (6 months)

Phylosmos

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> Zelda-like PC game for 1 player

> Game Designer / Level Designer /         Programmer

> Bachelor 2 Project (1 year)

Chronos

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> Cooperative board game for 2-4 players

> Game Designer / Level Designer /         QA Manager

> Bachelor 1 Project (1 year)

A Boy And His Bug

Click the image below for more information (currently in development: limited information)

> 3D Puzzle Adventure PC Game
for 1 player

> Lead Level Designer / Technical Level Designer / Game Designer

> Master 2 Project (18 months)

Beyond good and evil 2

Click the image below for more information (currently in development: limited information)

> AAA RPG Action-Adventure

> Technical Level Designer Junior

Ubisoft Paris (Montreuil, France)

ER

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